I’ve been able to package and test builds with UE 4.20.2 for weeks, but as soon as I updated to 4.21.2, I can’t launch my game anymore. Editor play works fine, standalone game option works fine - it’s just the packaged build that’s an instant fatal error. I’ve rebuilt every map, looked through settings, and tried any fix I could find but nothing. It might be my Niagara plugin but I’m not sure how to fix it besides completely removing it from the project (really don’t want to!)
I also have red text pop up in my output log frequently that reads, “LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 480 !” Sometimes it goes away, but I don’t know what the cause is.
Here’s the latest crash log that I have: UE crashlog - Pastebin.com
Any help is greatly appreciated.