Ue 4.19 and oculus go controller issue

Hie everyone,
I create a simple project for oculus go with ue 4.19;
I following this video for setup the controller :

It’s work perfectly if my head look forward and push forward in the controller, my player go straight on, so also on the right and on the left are correct ;
but if i rotate my head to the left or right the controller is not oriented correctly (remain in the same initial orientation)
Can someone help me ?