I am following Unreal docs - Procedural Foliage tutorial.
First we import Open world demo collection from market place and create a **Procedural folliage spawner
Open world demo collection **is 6.4 gigs BTW.
At step 2 I have to create a foliage type.and I do.
Then I have to set its mesh to a tree from imported content
I select and its stuck period. Waited half an hour last time. Had to restart manually using restart button on Motherboard.
In addition to that it consumes 50 - 60% of my CPU && RAM?! I run a I7 7700K.
I usually see Issues with my disk because I don’t own an SSD. But here disk consumption is just 0.1%?!
I don’t know what’s going wrong?, this happens every single time. It just freezes editor, if I leave it alone for half an hour or so it freezes everything.