UE 4.17 PREVIEW 1 Editor not saving on compile success in blueprints…
Hi cedricwaltercson,
Thank you for the report. This is a known issue that has been fixed in our latest internal build. You should see this working in the final release version of 4.17.
-TJ
except its not fixed in the released version, same issue. compile a blueprint and save, close project and reopen same blueprint says its dirty and needs recompiled, it simply wont save it.
Hi iamjohngalt1975,
I just tested this using a new project in 4.17.1. I set Save on Compile to ‘On Success Only’ in the Editor Preferences > Created a BP > Made a simple setup with a Print String > Compiled > Restarted the editor.
Are you doing anything different? Are you also seeing this in a new project or is it only happening in your personal project?