UE 4.15.1 + FMOD 1.09.03 + Oculus Audio SDK 1.1.3 = fail to build

Alright, here is what happened:

  1. Yes.
  2. I created clean project, made sure it builds for Gear VR without FMOD. Then added FMOD 1.09.03 plugin (without Oculus Audio SDK plugins), added FMOD Audio event to the level (as actor, without BP and as BP actor with sounds starting on Event Begin Play), tried packaging and got the same errors when trying to package.
  3. It’s definitely not related to BP or settings. All I did was I made BP FPS Template project (mobile, no starter content), made it build and run for Gear VR, added FMOD and that was it. Here is a quick video of my settings: 2017 03 22 21 52 50 - YouTube
  4. Nope, it only occurs with FMOD. It’s 100% related to UE 4.15.x and new FMOD 1.09.03 for UE 4.15 (I’ve had no issues with UE 4.14.3)

I also updated Android SDK and NDK to the current ones. Tried Android API 21 instead of my default 19 and it’s still the same issue.

Really hoping it will get resolved in 4.15.2 or .3