Hi all,
I tried to use Physx in maya for the cloth of a character, but after having loaded the file with “Add PEX clothing file”, when I load the apx or apb file in the LOD0 section, under Material Clothing, UE4 crashes.
In the log file I see this error:
LogPhysics:Error: PHYSX: (D:\Build++UE4+Release-4.14+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\APEX_1.4\module\clothing\src\ClothingAssetAuthoringImpl.cpp 1462) eINVALID_PARAMETER : nvidia::clothing::ClothingAssetAuthoringImpl::updateBindPoses: Skew on matrices is not allowed, aborting
Can anyone tell me how I can solve the problem?
Thank you