Ue 4.14.3 Crash on 40% on startup

Hello, i was playing around with ue4, tried converting some armature to a model without armature and it crashed. Since then i can’t start ue4. Everytime i start. It’s gets to 39% and crashes. Rebooted my pc. Deleted everything in appdata. Relaunched the lanucher and nothing works. I really don’t want to redownload everything again it’s been 2 times i downloaded this…

Any solutions please?

Thanks.

in your projects directory the - Saved\Logs will contain more information, you can post the .log file to help us help you more

Have you tried turning your computer performance to maximum?

[2017.02.07-05.14.45:441][926]LogSkinnedMeshComp:Warning: GetBoneMatrix : BoneIndex(61) out of range of SpaceBases for /Engine/Transient.DebugSkelMeshComponent_4 (SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin)
[2017.02.07-05.14.45:441][926]LogSkinnedMeshComp:Warning: GetBoneMatrix : BoneIndex(62) out of range of SpaceBases for /Engine/Transient.DebugSkelMeshComponent_4 (SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin)
[2017.02.07-05.14.45:441][926]LogSkinnedMeshComp:Warning: GetBoneMatrix : BoneIndex(63) out of range of SpaceBases for /Engine/Transient.DebugSkelMeshComponent_4 (SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin)
[2017.02.07-05.14.45:441][926]LogSkinnedMeshComp:Warning: GetBoneMatrix : BoneIndex(64) out of range of SpaceBases for /Engine/Transient.DebugSkelMeshComponent_4 (SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin)
[2017.02.07-05.14.45:441][926]LogSkinnedMeshComp:Warning: GetBoneMatrix : BoneIndex(65) out of range of SpaceBases for /Engine/Transient.DebugSkelMeshComponent_4 (SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin)
[2017.02.07-05.14.45:441][926]LogSkinnedMeshComp:Warning: GetBoneMatrix : BoneIndex(66) out of range of SpaceBases for /Engine/Transient.DebugSkelMeshComponent_4 (SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin)
[2017.02.07-05.14.45:441][926]LogSkinnedMeshComp:Warning: GetBoneMatrix : BoneIndex(67) out of range of SpaceBases for /Engine/Transient.DebugSkelMeshComponent_4 (SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin)
[2017.02.07-05.14.45:441][926]LogAnimation:Warning: 3kPoly : Missing joint on skeleton. Make sure to assign to the skeleeton.
[2017.02.07-05.14.45:441][926]LogAnimation:Warning: 3kPoly : Missing joint on skeleton. Make sure to assign to the skeleeton.
[2017.02.07-05.14.56:902][926]LogAnimation:Warning: RESAVE ANIMATION NEEDED(ThirdPerson_Jump): Fixing track data.
[2017.02.07-05.14.56:902][926]LoadErrors:Warning: Warning The Animation ThirdPerson_Jump needs resave.
[2017.02.07-05.14.56:905][926]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPerson_Jump.ThirdPerson_Jump
[2017.02.07-05.14.56:908][926]LogAnimation:Warning: RESAVE ANIMATION NEEDED(ThirdPersonJump_Loop): Fixing track data.
[2017.02.07-05.14.56:908][926]LoadErrors:Warning: Warning The Animation ThirdPersonJump_Loop needs resave.
[2017.02.07-05.14.56:914][926]LogAnimation:Warning: RESAVE ANIMATION NEEDED(ThirdPersonJump_Start): Fixing track data.
[2017.02.07-05.14.56:914][926]LoadErrors:Warning: Warning The Animation ThirdPersonJump_Start needs resave.
[2017.02.07-05.14.56:920][926]LogAnimation:Warning: RESAVE ANIMATION NEEDED(ThirdPersonIdle): Fixing track data.
[2017.02.07-05.14.56:920][926]LoadErrors:Warning: Warning The Animation ThirdPersonIdle needs resave.
[2017.02.07-05.14.56:926][926]LogAnimation:Warning: RESAVE ANIMATION NEEDED(ThirdPersonRun): Fixing track data.
[2017.02.07-05.14.56:927][926]LoadErrors:Warning: Warning The Animation ThirdPersonRun needs resave.
[2017.02.07-05.14.56:932][926]LogAnimation:Warning: RESAVE ANIMATION NEEDED(ThirdPersonWalk): Fixing track data.
[2017.02.07-05.14.56:932][926]LoadErrors:Warning: Warning The Animation ThirdPersonWalk needs resave.
[2017.02.07-05.15.08:328][926]LogEditorFactories: – imported successfully
[2017.02.07-05.15.08:343][926]LogWindows: Windows GetLastError: L’opération a réussi. (0)

Here are the last few lines of the log file. There quiet a ton of other out of range errors. But why would a project corrupt the whole unreal engine until the point i can no longer start it?

Hi, i’ve put some logs.

For people that have the same problem. The only way i could fix it is to go to my library and press the “verification” button. I think it repairs your installation. I deleted lots of cache stuff, restarted tried everything and only this worked.