Upgrading my project from 4.12 to 4.13, the textures of my videos become way too bright. There is a huge difference, with the same parameters :
Is it normal? It seems to me it’s the media player that plays the video too brightly in UE4.13.
Upgrading my project from 4.12 to 4.13, the textures of my videos become way too bright. There is a huge difference, with the same parameters :
Is it normal? It seems to me it’s the media player that plays the video too brightly in UE4.13.
Can you copy/paste the contents of the Info tab in the MediaPlayer Editor?
Here is the info tab of the mediaplayer :
Player: WmfMedia
Forward Rates
Thinned: Not supported
Unthinned: Not supported
Reverse Rates
Thinned: Not supported
Unthinned: Not supported
Capabilities
Scrubbing: Yes
Seeking: No
Stream 0
Type: Video
Codec: MP4V
Protected: No
Dimensions: 720 x 408
Frame Rate: 24 fps
OK I understood, there is a problem with the .avi compression. With .mpeg4 I don’t have any problems, so I had to recompress all my avi in mpeg4 and it’s all good. Strangelly, in UE 4.12 and previous, it was not a problem.
Hmm… looks good. Can you share the video file? If you don’t want to attach it here, you can email it to me: max.preussner@epicgames.com
Thanks!
Can you send me the video anyway? I’d like to test it on my end. There seems to be a bug in WMF’s YUV to RGB conversion for certain formats that results in incorrect brightness. I already have a list of known formats that use UE4’s conversion instead. I may have to add your format as well.
Yes, I am sending you the video asap.
This was fixed in 4.14
Can you share your video file with me so I can add it to my test suite? You’re using a different encoder than OP.
Same here. Version 4.26