Hey there! I just added some text to my HUD and bound it to another variable when my UE suddenly closed. Now it crashes everytime I try to load my project! Can you help me? Bugreport is added!
Thanks!
Log file open, 11/02/16 11:16:32
LogInit:Display: Running engine for game: SurvivaLI
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-817820370) SRandInit(-817820370).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.073240
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.02-10.16.32:952][ 0]LogInit: Selected Device Profile: [Windows]
[2016.11.02-10.16.32:952][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.02-10.16.32:963][ 0]LogInit: Computer: DESKTOP-C293CBQ
[2016.11.02-10.16.32:963][ 0]LogInit: User: TobiasWeyrich
[2016.11.02-10.16.32:963][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.11.02-10.16.32:963][ 0]LogInit: High frequency timer resolution =3.323578 MHz
[2016.11.02-10.16.32:964][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
[2016.11.02-10.16.32:964][ 0]LogMemory: Platform Memory Stats for Windows
[2016.11.02-10.16.32:964][ 0]LogMemory: Process Physical Memory: 255.61 MB used, 255.61 MB peak
[2016.11.02-10.16.32:964][ 0]LogMemory: Process Virtual Memory: 259.98 MB used, 259.98 MB peak
[2016.11.02-10.16.32:964][ 0]LogMemory: Physical Memory: 11480.61 MB used, 32728.39 MB total
[2016.11.02-10.16.32:964][ 0]LogMemory: Virtual Memory: 622.52 MB used, 134217728.00 MB total
[2016.11.02-10.16.32:986][ 0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
[2016.11.02-10.16.33:571][ 0]LogD3D11RHI: D3D11 adapters:
[2016.11.02-10.16.33:600][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 670' (Feature Level 11_0)
[2016.11.02-10.16.33:600][ 0]LogD3D11RHI: 1989/0/16364 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2016.11.02-10.16.33:601][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.11.02-10.16.33:601][ 0]LogD3D11RHI: 0/0/16364 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.11.02-10.16.33:601][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.11.02-10.16.33:764][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.11.02-10.16.33:764][ 0]LogD3D11RHI: GPU DeviceId: 0x1189 (for the marketing name, search the web for "GPU Device Id")
[2016.11.02-10.16.33:764][ 0]LogWindows: EnumDisplayDevices:
[2016.11.02-10.16.33:764][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 670' (P:1 D:1)
[2016.11.02-10.16.33:764][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 670' (P:0 D:1)
[2016.11.02-10.16.33:764][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 670' (P:0 D:0)
[2016.11.02-10.16.33:765][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 670' (P:0 D:0)
[2016.11.02-10.16.33:765][ 0]LogWindows: DebugString: FoundDriverCount:4
[2016.11.02-10.16.33:765][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 670
[2016.11.02-10.16.33:765][ 0]LogD3D11RHI: Driver Version: 361.75 (internal:10.18.13.6175, unified:361.75)
[2016.11.02-10.16.33:765][ 0]LogD3D11RHI: Driver Date: 1-22-2016
[2016.11.02-10.16.33:765][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.11.02-10.16.33:778][ 0]LogD3D11RHI: Async texture creation enabled
[2016.11.02-10.16.33:794][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.11.02-10.16.33:794][ 0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Intermediate/Shaders/WorkingDirectory/1154044/).
[2016.11.02-10.16.33:794][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/TOBIAS~1/AppData/Local/Temp/UnrealShaderWorkingDir/5D3C739546679AFF6F6D30A8EC2A22B7/'.
[2016.11.02-10.16.33:794][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.11.02-10.16.34:836][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.11.02-10.16.34:845][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.11.02-10.16.34:853][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.11.02-10.16.34:862][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.11.02-10.16.34:870][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.11.02-10.16.34:878][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.11.02-10.16.34:885][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.11.02-10.16.34:892][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.11.02-10.16.34:899][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.11.02-10.16.34:905][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.11.02-10.16.34:912][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.11.02-10.16.34:927][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.11.02-10.16.34:927][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.11.02-10.16.34:927][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.11.02-10.16.34:948][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.11.02-10.16.34:954][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.11.02-10.16.34:961][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.11.02-10.16.34:969][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.11.02-10.16.34:976][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.11.02-10.16.34:984][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.11.02-10.16.34:984][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.11.02-10.16.35:063][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.11.02-10.16.35:131][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 62MB C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.02-10.16.35:131][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
[2016.11.02-10.16.35:131][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.11.02-10.16.35:131][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.11.02-10.16.35:131][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.11.02-10.16.35:131][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.11.02-10.16.35:148][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.11.02-10.16.35:160][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.11.02-10.16.35:384][ 0]LogInit: Selected Device Profile: [Windows]
[2016.11.02-10.16.35:387][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.11.02-10.16.35:476][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.11.02-10.16.35:476][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.11.02-10.16.35:476][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.11.02-10.16.35:544][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.11.02-10.16.35:810][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: survivali, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 1884821430
[2016.11.02-10.16.35:847][ 0]LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
[2016.11.02-10.16.35:862][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.012298 seconds
[2016.11.02-10.16.35:868][ 0]LogUObjectArray: 29778 objects as part of root set at end of initial load.
[2016.11.02-10.16.35:868][ 0]LogUObjectAllocator: 6125448 out of 0 bytes used by permanent object pool.
[2016.11.02-10.16.35:868][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.11.02-10.16.35:874][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.11.02-10.16.36:078][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.02-10.16.36:078][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.02-10.16.36:680][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.11.02-10.16.36:701][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.11.02-10.16.36:927][ 0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.36:928][ 0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.36:938][ 0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.36:948][ 0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.37:239][ 0]LogEngine: Initializing Engine...
[2016.11.02-10.16.37:240][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2016.11.02-10.16.37:370][ 0]LogAIModule: Creating AISystem for world Untitled
[2016.11.02-10.16.37:380][ 0]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.11.02-10.16.37:392][ 0]LogInit: FAudioDevice initialized.
[2016.11.02-10.16.37:425][ 0]LogDerivedDataCache: Saved boot cache 0.03s 62MB C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.02-10.16.37:435][ 0]LogInit: Texture streaming: Enabled
[2016.11.02-10.16.37:611][ 0]LogInit: Transaction tracking system initialized
[2016.11.02-10.16.40:155][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/UE4Editor-OutputLog.dll' because the file couldn't be loaded by the OS.
[2016.11.02-10.16.40:171][ 0]BlueprintLog: New page: Editor Load
[2016.11.02-10.16.40:244][ 0]LocalizationService: Info Localization service is disabled
[2016.11.02-10.16.40:321][ 0]LogConsoleResponse:Display:
[2016.11.02-10.16.40:435][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.11.02-10.16.40:435][ 0]LogCook:Display: Mobile HDR setting 1
[2016.11.02-10.16.40:599][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/' took 0.01s
[2016.11.02-10.16.40:599][ 0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.40:599][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.11.02-10.16.40:600][ 0]LightingResults: New page: Lighting Build
[2016.11.02-10.16.40:602][ 0]MapCheck: New page: Map Check
[2016.11.02-10.16.40:602][ 0]LightingResults: New page: Lighting Build
[2016.11.02-10.16.41:194][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2016.11.02-10.16.41:204][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.11.02-10.16.41:204][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.11.02-10.16.41:255][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.502ms to complete.
[2016.11.02-10.16.41:255][ 0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 0.656
[2016.11.02-10.16.41:382][ 0]LogCollectionManager: Loaded 0 collections in 0.001785 seconds
[2016.11.02-10.16.41:422][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Saved/Collections/' took 0.01s
[2016.11.02-10.16.41:422][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/Developers/TobiasWeyrich/Collections/' took 0.01s
[2016.11.02-10.16.41:422][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/Collections/' took 0.01s
[2016.11.02-10.16.41:422][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
[2016.11.02-10.16.41:431][ 0]LogContentBrowser: Native class hierarchy populated in 0.0091 seconds. Added 2141 classes and 415 folders.
[2016.11.02-10.16.41:435][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.11.02-10.16.41:435][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.11.02-10.16.41:436][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
[2016.11.02-10.16.41:441][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
[2016.11.02-10.16.41:486][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
[2016.11.02-10.16.41:490][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2016.11.02-10.16.44:198][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/UE4Editor-OutputLog.dll' because the file couldn't be loaded by the OS.
[2016.11.02-10.16.44:198][ 0]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: === Critical error: ===
[2016.11.02-10.16.44:732][ 0]LogWindows:Error:
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 247]
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: Tried to get module interface for unloaded module: 'OutputLog'
[2016.11.02-10.16.44:732][ 0]LogWindows:Error:
[2016.11.02-10.16.44:732][ 0]LogWindows:Error:
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: KERNELBASE.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Core.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Core.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Core.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: KERNEL32.DLL
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: ntdll.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error: ntdll.dll
[2016.11.02-10.16.44:732][ 0]LogWindows:Error:
[2016.11.02-10.16.44:754][ 0]LogExit: Executing StaticShutdownAfterError
[2016.11.02-10.16.44:760][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.11.02-10.16.44:760][ 0]Log file closed, 11/02/16 11:16:44