UE 4.13 crashed on project-loading!

Hey there! I just added some text to my HUD and bound it to another variable when my UE suddenly closed. Now it crashes everytime I try to load my project! Can you help me? Bugreport is added!

Thanks!

Log file open, 11/02/16 11:16:32
LogInit:Display: Running engine for game: SurvivaLI
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-817820370) SRandInit(-817820370).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.073240
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line: -EpicPortal 
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.02-10.16.32:952][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.02-10.16.32:952][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.02-10.16.32:963][  0]LogInit: Computer: DESKTOP-C293CBQ
[2016.11.02-10.16.32:963][  0]LogInit: User: TobiasWeyrich
[2016.11.02-10.16.32:963][  0]LogInit: CPU Page size=65536, Cores=4
[2016.11.02-10.16.32:963][  0]LogInit: High frequency timer resolution =3.323578 MHz
[2016.11.02-10.16.32:964][  0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
[2016.11.02-10.16.32:964][  0]LogMemory: Platform Memory Stats for Windows
[2016.11.02-10.16.32:964][  0]LogMemory: Process Physical Memory: 255.61 MB used, 255.61 MB peak
[2016.11.02-10.16.32:964][  0]LogMemory: Process Virtual Memory: 259.98 MB used, 259.98 MB peak
[2016.11.02-10.16.32:964][  0]LogMemory: Physical Memory: 11480.61 MB used, 32728.39 MB total
[2016.11.02-10.16.32:964][  0]LogMemory: Virtual Memory: 622.52 MB used, 134217728.00 MB total
[2016.11.02-10.16.32:986][  0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
[2016.11.02-10.16.33:571][  0]LogD3D11RHI: D3D11 adapters:
[2016.11.02-10.16.33:600][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 670' (Feature Level 11_0)
[2016.11.02-10.16.33:600][  0]LogD3D11RHI:       1989/0/16364 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2016.11.02-10.16.33:601][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.11.02-10.16.33:601][  0]LogD3D11RHI:       0/0/16364 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.11.02-10.16.33:601][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.11.02-10.16.33:764][  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.11.02-10.16.33:764][  0]LogD3D11RHI:     GPU DeviceId: 0x1189 (for the marketing name, search the web for "GPU Device Id")
[2016.11.02-10.16.33:764][  0]LogWindows: EnumDisplayDevices:
[2016.11.02-10.16.33:764][  0]LogWindows:    0. 'NVIDIA GeForce GTX 670' (P:1 D:1)
[2016.11.02-10.16.33:764][  0]LogWindows:    1. 'NVIDIA GeForce GTX 670' (P:0 D:1)
[2016.11.02-10.16.33:764][  0]LogWindows:    2. 'NVIDIA GeForce GTX 670' (P:0 D:0)
[2016.11.02-10.16.33:765][  0]LogWindows:    3. 'NVIDIA GeForce GTX 670' (P:0 D:0)
[2016.11.02-10.16.33:765][  0]LogWindows: DebugString: FoundDriverCount:4 
[2016.11.02-10.16.33:765][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 670
[2016.11.02-10.16.33:765][  0]LogD3D11RHI:   Driver Version: 361.75 (internal:10.18.13.6175, unified:361.75)
[2016.11.02-10.16.33:765][  0]LogD3D11RHI:      Driver Date: 1-22-2016
[2016.11.02-10.16.33:765][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.11.02-10.16.33:778][  0]LogD3D11RHI: Async texture creation enabled
[2016.11.02-10.16.33:794][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.11.02-10.16.33:794][  0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Intermediate/Shaders/WorkingDirectory/1154044/).
[2016.11.02-10.16.33:794][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/TOBIAS~1/AppData/Local/Temp/UnrealShaderWorkingDir/5D3C739546679AFF6F6D30A8EC2A22B7/'.
[2016.11.02-10.16.33:794][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.11.02-10.16.34:836][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.11.02-10.16.34:845][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.11.02-10.16.34:853][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.11.02-10.16.34:862][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.11.02-10.16.34:870][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.11.02-10.16.34:878][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.11.02-10.16.34:885][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.11.02-10.16.34:892][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.11.02-10.16.34:899][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.11.02-10.16.34:905][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.11.02-10.16.34:912][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.11.02-10.16.34:927][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.11.02-10.16.34:927][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.11.02-10.16.34:927][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.11.02-10.16.34:948][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.11.02-10.16.34:954][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.11.02-10.16.34:961][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.11.02-10.16.34:969][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.11.02-10.16.34:976][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.11.02-10.16.34:984][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.11.02-10.16.34:984][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.11.02-10.16.35:063][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.11.02-10.16.35:131][  0]LogDerivedDataCache: Loaded boot cache 0.07s 62MB C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.02-10.16.35:131][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
[2016.11.02-10.16.35:131][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.11.02-10.16.35:131][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.11.02-10.16.35:131][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.11.02-10.16.35:131][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.11.02-10.16.35:148][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.11.02-10.16.35:160][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.11.02-10.16.35:384][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.02-10.16.35:387][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.11.02-10.16.35:476][  0]LogMeshUtilities: No automatic mesh reduction module available
[2016.11.02-10.16.35:476][  0]LogMeshUtilities: No automatic mesh merging module available
[2016.11.02-10.16.35:476][  0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.11.02-10.16.35:544][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.11.02-10.16.35:810][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: survivali, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 1884821430
[2016.11.02-10.16.35:847][  0]LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
[2016.11.02-10.16.35:862][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.012298 seconds
[2016.11.02-10.16.35:868][  0]LogUObjectArray: 29778 objects as part of root set at end of initial load.
[2016.11.02-10.16.35:868][  0]LogUObjectAllocator: 6125448 out of 0 bytes used by permanent object pool.
[2016.11.02-10.16.35:868][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.11.02-10.16.35:874][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.11.02-10.16.36:078][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.02-10.16.36:078][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.02-10.16.36:680][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.11.02-10.16.36:701][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.11.02-10.16.36:927][  0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.36:928][  0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.36:938][  0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.36:948][  0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.37:239][  0]LogEngine: Initializing Engine...
[2016.11.02-10.16.37:240][  0]LogHMD: Failed to initialize OpenVR with code 110
[2016.11.02-10.16.37:370][  0]LogAIModule: Creating AISystem for world Untitled
[2016.11.02-10.16.37:380][  0]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.11.02-10.16.37:392][  0]LogInit: FAudioDevice initialized.
[2016.11.02-10.16.37:425][  0]LogDerivedDataCache: Saved boot cache 0.03s 62MB C:/Users/Tobias Weyrich/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.02-10.16.37:435][  0]LogInit: Texture streaming: Enabled
[2016.11.02-10.16.37:611][  0]LogInit: Transaction tracking system initialized
[2016.11.02-10.16.40:155][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/UE4Editor-OutputLog.dll' because the file couldn't be loaded by the OS.
[2016.11.02-10.16.40:171][  0]BlueprintLog: New page: Editor Load
[2016.11.02-10.16.40:244][  0]LocalizationService: Info Localization service is disabled
[2016.11.02-10.16.40:321][  0]LogConsoleResponse:Display: 
[2016.11.02-10.16.40:435][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.11.02-10.16.40:435][  0]LogCook:Display: Mobile HDR setting 1
[2016.11.02-10.16.40:599][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/' took 0.01s
[2016.11.02-10.16.40:599][  0]SourceControl: Info Source control is disabled
[2016.11.02-10.16.40:599][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.11.02-10.16.40:600][  0]LightingResults: New page: Lighting Build
[2016.11.02-10.16.40:602][  0]MapCheck: New page: Map Check
[2016.11.02-10.16.40:602][  0]LightingResults: New page: Lighting Build
[2016.11.02-10.16.41:194][  0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2016.11.02-10.16.41:204][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.11.02-10.16.41:204][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.11.02-10.16.41:255][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.502ms to complete.
[2016.11.02-10.16.41:255][  0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 0.656
[2016.11.02-10.16.41:382][  0]LogCollectionManager: Loaded 0 collections in 0.001785 seconds
[2016.11.02-10.16.41:422][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Saved/Collections/' took 0.01s
[2016.11.02-10.16.41:422][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/Developers/TobiasWeyrich/Collections/' took 0.01s
[2016.11.02-10.16.41:422][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tobias Weyrich/Documents/Unreal Projects/SurvivaLI/Content/Collections/' took 0.01s
[2016.11.02-10.16.41:422][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
[2016.11.02-10.16.41:431][  0]LogContentBrowser: Native class hierarchy populated in 0.0091 seconds. Added 2141 classes and 415 folders.
[2016.11.02-10.16.41:435][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2016.11.02-10.16.41:435][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2016.11.02-10.16.41:436][  0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
[2016.11.02-10.16.41:441][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
[2016.11.02-10.16.41:486][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
[2016.11.02-10.16.41:490][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2016.11.02-10.16.44:198][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/UE4Editor-OutputLog.dll' because the file couldn't be loaded by the OS.
[2016.11.02-10.16.44:198][  0]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2016.11.02-10.16.44:732][  0]LogWindows:Error: === Critical error: ===
[2016.11.02-10.16.44:732][  0]LogWindows:Error: 
[2016.11.02-10.16.44:732][  0]LogWindows:Error: Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 247] 
[2016.11.02-10.16.44:732][  0]LogWindows:Error: Tried to get module interface for unloaded module: 'OutputLog'
[2016.11.02-10.16.44:732][  0]LogWindows:Error: 
[2016.11.02-10.16.44:732][  0]LogWindows:Error: 
[2016.11.02-10.16.44:732][  0]LogWindows:Error: KERNELBASE.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Core.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Core.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Core.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-LevelEditor.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-Slate.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-MainFrame.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][  0]LogWindows:Error: UE4Editor.exe
[2016.11.02-10.16.44:732][  0]LogWindows:Error: KERNEL32.DLL
[2016.11.02-10.16.44:732][  0]LogWindows:Error: ntdll.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: ntdll.dll
[2016.11.02-10.16.44:732][  0]LogWindows:Error: 
[2016.11.02-10.16.44:754][  0]LogExit: Executing StaticShutdownAfterError
[2016.11.02-10.16.44:760][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.11.02-10.16.44:760][  0]Log file closed, 11/02/16 11:16:44

Hi Thruzzd,

Unfortunately, I have not been able to reproduce this error on my end. I tried both the HUD blueprint and a UMG widget with no success.

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this on my end?
  • Can you show me a screenshot of your bindings and setup?
  • Are you using HUD or UMG?
  • Can you post your crash logs here? They can be found at \Unreal Projects\PROJECTNAME\saved\logs\

Hi Thruzzd,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.