UE 4.12 Project crashing on startup

So I was working on a project and UE4 decided to crash. Now whenever I try to load the project, it crashes. Is there any way to resolve this? I’ll post the log report below.


Log file open, 12/08/16 12:16:10 LogInit:Display: Running engine for game: CoconutCrew LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1222145004) SRandInit(1222145005). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.068162 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.12.08-17.16.10:567][ 0]LogInit: Selected Device Profile: [Windows] [2016.12.08-17.16.10:567][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.12.08-17.16.10:579][ 0]LogInit: Computer: ALEX-HP [2016.12.08-17.16.10:579][ 0]LogInit: User: Alex [2016.12.08-17.16.10:579][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.12.08-17.16.10:579][ 0]LogInit: High frequency timer resolution =2.435830 MHz [2016.12.08-17.16.10:579][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2016.12.08-17.16.10:579][ 0]LogMemory: Platform Memory Stats for Windows [2016.12.08-17.16.10:579][ 0]LogMemory: Process Physical Memory: 192.44 MB used, 192.44 MB peak [2016.12.08-17.16.10:579][ 0]LogMemory: Process Virtual Memory: 197.75 MB used, 197.75 MB peak [2016.12.08-17.16.10:579][ 0]LogMemory: Physical Memory: 8159.00 MB used, 16265.11 MB total [2016.12.08-17.16.10:579][ 0]LogMemory: Virtual Memory: 524.17 MB used, 8388608.00 MB total [2016.12.08-17.16.10:613][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used. [2016.12.08-17.16.11:000][ 0]LogD3D11RHI: D3D11 adapters: [2016.12.08-17.16.11:027][ 0]LogD3D11RHI: 0. ‘NVIDIA Quadro K2200M’ (Feature Level 11_0) [2016.12.08-17.16.11:027][ 0]LogD3D11RHI: 1992/0/7876 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2016.12.08-17.16.11:041][ 0]LogD3D11RHI: 1. ‘NVIDIA Quadro K2200M’ (Feature Level 11_0) [2016.12.08-17.16.11:041][ 0]LogD3D11RHI: 1992/0/7876 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de [2016.12.08-17.16.11:041][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2016.12.08-17.16.11:049][ 0]LogD3D11RHI: Creating new Direct3DDevice [2016.12.08-17.16.11:050][ 0]LogD3D11RHI: GPU DeviceId: 0x13b3 (for the marketing name, search the web for “GPU Device Id”) [2016.12.08-17.16.11:050][ 0]LogWindows: EnumDisplayDevices: [2016.12.08-17.16.11:050][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:1 D:1) [2016.12.08-17.16.11:050][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0) [2016.12.08-17.16.11:050][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0) [2016.12.08-17.16.11:050][ 0]LogWindows: 3. ‘NVIDIA Quadro K2200M’ (P:0 D:0) [2016.12.08-17.16.11:050][ 0]LogWindows: 4. ‘NVIDIA Quadro K2200M’ (P:0 D:0) [2016.12.08-17.16.11:051][ 0]LogWindows: 5. ‘NVIDIA Quadro K2200M’ (P:0 D:0) [2016.12.08-17.16.11:051][ 0]LogWindows: 6. ‘NVIDIA Quadro K2200M’ (P:0 D:0) [2016.12.08-17.16.11:051][ 0]LogWindows: 7. ‘RDPDD Chained DD’ (P:0 D:0) [2016.12.08-17.16.11:051][ 0]LogWindows: 8. ‘RDP Encoder Mirror Driver’ (P:0 D:0) [2016.12.08-17.16.11:051][ 0]LogWindows: 9. ‘RDP Reflector Display Driver’ (P:0 D:0) [2016.12.08-17.16.11:051][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2016.12.08-17.16.11:051][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro K2200M [2016.12.08-17.16.11:051][ 0]LogD3D11RHI: Driver Version: 361.75 (internal:10.18.13.6175, unified:361.75) [2016.12.08-17.16.11:051][ 0]LogD3D11RHI: Driver Date: 1-22-2016 [2016.12.08-17.16.11:051][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.12.08-17.16.11:068][ 0]LogD3D11RHI: Async texture creation enabled [2016.12.08-17.16.11:083][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2016.12.08-17.16.11:083][ 0]LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (E:/Documents/Unreal Projects/CoconutCrew/Intermediate/Shaders/WorkingDirectory/22444/). [2016.12.08-17.16.11:083][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Alex/AppData/Local/Temp/UnrealShaderWorkingDir/E9C051694C07BC088969FB86BE04AF70/’. [2016.12.08-17.16.11:083][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.12.08-17.16.12:067][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.12.08-17.16.12:076][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.12.08-17.16.12:084][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.12.08-17.16.12:094][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.12.08-17.16.12:103][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.12.08-17.16.12:111][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.12.08-17.16.12:118][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.12.08-17.16.12:126][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.12.08-17.16.12:134][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.12.08-17.16.12:141][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.12.08-17.16.12:149][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.12.08-17.16.12:166][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.12.08-17.16.12:166][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.12.08-17.16.12:167][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.12.08-17.16.12:187][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.12.08-17.16.12:199][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.12.08-17.16.12:212][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.12.08-17.16.12:222][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.12.08-17.16.12:234][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.12.08-17.16.12:234][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.12.08-17.16.12:310][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.12.08-17.16.12:373][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 48MB C:/Users/Alex/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. [2016.12.08-17.16.12:374][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Alex/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc [2016.12.08-17.16.12:374][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Documents/Unreal Projects/CoconutCrew/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.12.08-17.16.12:374][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.12.08-17.16.12:374][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Documents/Unreal Projects/CoconutCrew/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.12.08-17.16.12:374][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.12.08-17.16.12:392][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp. [2016.12.08-17.16.12:404][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Alex/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.12.08-17.16.12:581][ 0]LogInit: Selected Device Profile: [Windows] [2016.12.08-17.16.12:581][ 0]LogContentStreaming: Texture pool size is 0.00 MB [2016.12.08-17.16.12:734][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.12.08-17.16.12:734][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.12.08-17.16.12:734][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.12.08-17.16.12:981][ 0]LogAssetRegistry: FAssetRegistry took 0.0198 seconds to start up [2016.12.08-17.16.13:016][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.032883 seconds [2016.12.08-17.16.13:023][ 0]LogUObjectArray: 28739 objects as part of root set at end of initial load. [2016.12.08-17.16.13:023][ 0]LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool. [2016.12.08-17.16.13:023][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.12.08-17.16.13:032][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.12.08-17.16.13:197][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.12.08-17.16.13:197][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.12.08-17.16.13:775][ 0]LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048 [2016.12.08-17.16.13:781][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.12.08-17.16.13:985][ 0]SourceControl: Info Source control is disabled [2016.12.08-17.16.13:985][ 0]SourceControl: Info Source control is disabled [2016.12.08-17.16.13:993][ 0]SourceControl: Info Source control is disabled [2016.12.08-17.16.13:998][ 0]SourceControl: Info Source control is disabled [2016.12.08-17.16.14:169][ 0]LogEngine: Initializing Engine… [2016.12.08-17.16.14:170][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2016.12.08-17.16.14:171][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2016.12.08-17.16.14:319][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.12.08-17.16.14:323][ 0]LogInit: XAudio2 using ‘Speakers/Headphones (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2016.12.08-17.16.14:603][ 0]LogInit: FAudioDevice initialized. [2016.12.08-17.16.14:632][ 0]LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/Alex/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. [2016.12.08-17.16.14:638][ 0]LogInit: Texture streaming: Enabled [2016.12.08-17.16.14:662][ 0]LogInit: Transaction tracking system initialized [2016.12.08-17.16.14:682][ 0]BlueprintLog: New page: Editor Load [2016.12.08-17.16.14:750][ 0]LocalizationService: Info Localization service is disabled [2016.12.08-17.16.14:804][ 0]LogConsoleResponse:Display: [2016.12.08-17.16.14:909][ 0]LogCook:Display: Max memory allowance for cook 8192mb [2016.12.08-17.16.14:909][ 0]LogCook:Display: Mobile HDR setting 1 [2016.12.08-17.16.14:984][ 0]LogFileCache: Scanning file cache for directory ‘E:/Documents/Unreal Projects/CoconutCrew/Content/’ took 0.02s [2016.12.08-17.16.14:984][ 0]SourceControl: Info Source control is disabled [2016.12.08-17.16.14:984][ 0]Cmd: MAP LOAD FILE=“E:/Documents/Unreal Projects/CoconutCrew/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2016.12.08-17.16.14:984][ 0]LightingResults: New page: Lighting Build [2016.12.08-17.16.14:986][ 0]MapCheck: New page: Map Check [2016.12.08-17.16.14:986][ 0]LightingResults: New page: Lighting Build [2016.12.08-17.16.15:498][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)