UE 4.12 Possess pawn not working on client side

Hi, I’m trying to spawn a new character then make it possess by a Controller when he join the server. It works on the server side but not on the client side. The controller (client) is “attached” to the pawn but he can’t control him and I don’t understand why … But it works when I launch 2 instances of the game not in standalone mode but directly in the editor.

GameMode: This function is call in the gamemode when I new controller come (with the function PostLogin in c++)

Thanks

Don’t use 4.12 yet, it’s broken on so many levels. First engine release i didn’t really like at all because of all the issues it causes.

Ok , I think I will recreate all the project for 4.11.2 but I hope it is a good version (stable)

4.11.2 is stable. It has a few bugs but it runs stable.

After recreate all the project the problem still here … :frowning:

Ok I have find the problem but it’s very strange. I have to call possess on server side (gamemode) AND client side (PlayerController) … I have already try this in 4.12 but it did not work. Someone can explain to me because I read that we only need to call possess on server side.