Hello.
I’ve built UE 4.12 from UE 4.12 branch, from commit https://github.com/EpicGames/UnrealEngine/commit/65896891acc4f1908573d2842c178f3f93fe0980 .
AddSkeletalMeshComponent looks like broken, because AddSkeletalMeshComponents RelativeTransform doesn’t work:
But if I change position in AddSkeletalMeshComponent settings, it works:
How to fix this issue?
Example project - Third Person example with changed Character BP: https://drive.google.com/file/d/0B1Fl0c3AhVDZVmRBZDg1VVJCczA/view?usp=sharing
P.S. This bug is not reproducible in UE master branch. Tested for master branch on https://github.com/EpicGames/UnrealEngine/commit/dbf4c09650ee7cb8cccb9a88f2d382aff8c35d69 commit . Ie, this bug is only in UE 4.12 Branch.