UE 4.11 to be dedicated to "speed and performance" optimization...

[=ajbombadill;478494]
Ok version 4.11 preview 5 is amazing, it is using all 32 of my cores, when loading one of my massive World Composition levels (6400sq km), nice performance enhancements EPIC!
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Not to de-rail the thread but how did you make a world that large? Many worldmachine words with the edges flattened? I’m looking to create a earth sized world with all the open ocean full water sectors the same level so I’m going to need major amounts of tiles and the thought of tiling thousands of worlds together makes my head blow up.

RE: performance…

Anyones thats tried coding in C++ even with hot-reloading, an SSD and and i7 knows how incredibly slow it can be even with only a few hundred lines of code takes 15-45 seconds to compile to see if a small code change succeeded or failed.