UE 4.10 code projects won't compile - ERROR: Rocket: No modules found to build?

Hi,

Sorry If hijack this conversation but I was interested in what said about the “editor” schemes.

So if on mac we can’t build those schemes, how am I supposed to develop custom animation nodes or skeletal controls? They require a runtime part but also an editor part, to be used in the editor…

Please see this question:
How to build costume SkeletalControls on Mac, since "editor" schemes doesn't work on Xcode? - Programming & Scripting - Epic Developer Community Forums.

Thanks.