Running with the build configuration “Develop” works without cooking the content if I launch from the Epic Games launcher and then open the project. Thanks for the help!
The current setup is this:
Run: Development
Test: DebugGame
Profile: Development
Analyze: Development
Archive: Development
The project gets built successfully in Xcode, and launches without requiring cooked content if I open the project from the launcher instead of from Xcode. Like you said, cooking the content after launching the project from the Epic launcher will probably allow it to run when launched form Xcode.