First of all i still has subscribe button instead download button in launcher, so i use only sources from github.
In Beta shell command “generate project files” worked fine, and it generated VS solution, where only was one project without engine.
When comes UE 4.0.1 then shell command “generate project files” was not working for me same way as people wrote on answer hub.
When i tried to create new project with sources from editor, then it works fine, but it generated VS solution with 2 projects: UE and mine one.
If i tried to manually run command line RocketGenerateProjectFiles.bat with full names to batch file and project file - then VS solution looked like i beta - it had only one mine project in solution tree without UE4 sources.
Then comes UE 4.0.2
Shell commands in this version was fixed, and it generates project files fine. But now generated solution file always have UE project, mine project and programs in solution tree.
And all my problems starts from that moment.
When i am trying to clean project - it also cleans UE4 engine project. Even if i am chosing Project only -> Clean only mine project.
When i am trying to build or rebuild mine project - it also rebuilds UE4 engine project. Even if i am chosing Project only -> Rebuild only mine project.
So, every little change in mine project sources will rebuild engine also. And it is a real hell to wait more than 4 hours after you make few changes while project and engine will be built.
I do not understand why UE4 build tool cleans engine, rebuld engine every time i make changes only in mine project.
What i am doing wrong? Or what happened with build tool? Or how to setup VS solution to prevent this issue?