UE-35852 AI Move To Location zeros velocity each call NOT FIXED!

Thank you very much! :slight_smile: Gonna try and write it in a C++ function since I have lots of calls to AI Move To; and if I remember correctly I was only able to call AI Move To in the main event graph (not BP functions) so I won’t be able to wrap this in a BP function :confused:

Really can’t understand how this isn’t fixed as it’s such a key function