UE 2 Rigify ver. 1.5.9 / Blender 2.9X issue

Not sure where this topic should end up but suspect it’s some sort of Epic development category:

Successfully retargeted some animations from the FPS animationpack and thought to edit them further in Blender but it seems the controlrig created is “hard-coded” to the SK Mannequin and not the dimension or pose of the actual skeleton?

I’m using the new little guy used in the the new Unreal learning kit project, seems this model has a slightly different scale also.

Anyone have a clue if it’s possible to work around this or if the code in the addon needs to be changed?