I haven’t had enough time to figure it all out yet and I just got done moving over our static meshes last night. Still much more to import but I have tinkered with it some and I didn’t want to hijack this thread.
Does anyone have a UDK3 to UE4 terrain transition process? Or a better process then what I am doing?
I currently have been attempting:
Open UDK3 click terrain export as .obj
Open Blender setup a heightmap render
Import .obj, render the hieghtmap and save the image file
Open UE4 go to import terrain heightmap
Here is the thread I made about getting blender setup:
Its not a perfect process again I feel like I am missing something still. I am not sure how to set the values of how high or how low and the correct UE4 settings cuase it does not seem to like my file exactly but it does work. I am getting close just not 100% in my mind and probably there is a better way to do this…
When you use the landscape tool in UDK, then you could also use the gizmo tool to export it as a heightmap that you can import straight into the UE4 (just as an info for all who have used the landscape tool).