Honestly if it wasn’t for Blueprints I don’t even know if I would have ever made it. I think I’d be 6 months behind where I am at today if I had to do it all in Unrealscript (feels like a rotary phone at this point). I think I’ve a little less than a year left (so 3 years ) but I do feel the need to Thank Epic for giving us an engine to work with, for constantly updating it and making it even more (easy to look at the flaws but take a step back from time to time and look at how amazing the thing is), and lastly a big ole’ thank you for putting your old engine to shame.
Anyone else got some Unreal vs Unreal comparisons?..
it’s just the 252 katana blades in the scene that needs to be rebuilt (I believe)…that level isn’t even close to done (hence the horizontal wood texture on the pillars) but still you can see how it blows the old scene out of the water…
That is quite a difference. I remember doing the same with one of my old scenes when I made the jump to UE4. Wish I had saved the screens I took, but unfortunately I got rid of them a while ago. =/
I actually think UDK looks better, but im very biased against all the bloom and lightshafts and i im also not very found of overdone contrast, that said ue4 is probably alot easier to work with and might have the best overall technology, but iv also heard good things about udk when it comes to emissive abject lights please correct me if im wrong.