hello i’m still using UDK because i want to finish an old project i started using udk, i want to change my project from fiirst person project to third person project
is there a tutorial or shared class script or kit download of a Third Person like this https://www.youtube.com/watch?v=ImPiRZOEbJA but with aiming weapons like resident evil 6
The camera I have done by my self, it is just the behindview camera with some offsets.
Copy and paste this code on your pawn code just for testing:
//override to make player mesh visible by default
simulated event BecomeViewTarget( PlayerController PC )
{
local UTPlayerController UTPC;
Super.BecomeViewTarget(PC);
if (LocalPlayer(PC.Player) != None)
{
UTPC = UTPlayerController(PC);
if (UTPC != None)
{
//set player controller to behind view and make mesh visible
//since we are not using the Pawn.CalcCamera() function so camera animations (chainsaw execution, i.e) will work normally
UTPC.SetBehindView(true);
SetMeshVisibility(UTPC.bBehindView);
}
}
}
defaultproperties
{
CamOffset = (X=6, Y=15, Z=-28);
//CamOffset = (X=6, Y=15, Z=-28);
//x -> distance from camera
//y -> horizontal position
//z -> vertical position
Drawscale=0.95
Health=100
HealthMax=100
bPhysRigidBodyOutOfWorldCheck=TRUE
bRunPhysicsWithNoController=true
LeftFootControlName=LeftFootControl
RightFootControlName=RightFootControl
bEnableFootPlacement=true
MaxFootPlacementDistSquared=56250000.0 // 7500 squared
}