Hello Guys!
Im actually trying to make a spaceship work. I already got the movement and controls working, but I want to make the Spaceship turn when pressing A and D.
This means that I have to use local coordinates for W and S. But how can I do this?
I set all the programming up in Kismet. So how can I use local coordinates in Kismet?
PS:
I have a 2nd problem. When I place my Spaceship, I dont see the Textures. But when I go near and shoot at it with the Standard UTDeathmatch Weapon, the Bullet gives a short light spark and i can see that the Textures are on the ship.
I already set a Light Source nearby.
Could you probably post your question into the udk forum
https://forums.epicgames/forums/366-UDK This forum is just for UE4 stuff
2nd problem:
When the spaceship is also dark, you will have to create a 2nd uv channel + lightmap
Thanks for your answer. I will post it at the Forum you told me.
Can you explain me how to set up a 2nd uv channel + lightmap?
Here is a tutorial: ://www…com/watch
Here you can find more information about lightmaps:
Thank you very much. I will try around with that.
I played aound with it yet and realised that this problem is only at Blank Maps. When I use the Afternoon Map or something like this, I can clearly see the textures. So what should i do now?
OK. Thank you for everything! We will resume at the other Forum. I will edit the Link when I can open the thread.
[=Shadeless;103783]
OK. Thank you for everything! We will resume at the other Forum. I will edit the Link when I can open the thread.
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Ok nice! 
Just as a short note: I have the same name there 
I wont get activated Do I have to do something?
[=Shadeless;104312]
I wont get activated Do I have to do something?
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Hmm, dont know, normally you should be abel to post something after 1-2 days 
Hi ,
As this thread is being moved to the Epic Games forums, I am going to go ahead and close it. Thank you and have a great day!