A few months ago during Spring Quarter of this year, Epic Games has eradicated the old UDK Forums, destroying along with it our valuable history with the namesake kit, and Unreal Engine 3 (including the remainder of my entire game dev history and upbringing). This means no one will be able to know the great and fantastic things UE3 was capable of for indie game developers, besides perhaps YouTube tutorials that are mostly outdated and hardly useful due to many of the tools necessary for the engine becoming obsolete, unavailable, and/or inaccessible.
Our third video has arrived for UDK RESURRECTION! Our third video has arrived for UDK RESURRECTION! We will be teaching the basics of meshes and materials and how to use them.
Our fourth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of animation, particularly animation sets and animation trees and how to use them.
Our fifth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of level scripting, using Unreal Kismet to setup two switches that will switch a character’s skeletal mesh.
Our sixth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of game scripting, using UnrealScript and Visual Studio Code to script a simple arcade game, using what we’ve learned from the previous tutorials to provide the visual data for our player character and our enemy character, as well as create collectibles, script the enemy to patrol an area in the level (via Unreal Kismet) and finally script a lose and win game over sequence using UnrealScript and Kismet respectively.
Our seventh tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of input mapping and how to make a simple game bindable action.
Our eighth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of the user interface, and how to build a main menu widget.
Our tenth tutorial for the UDK Resurrection project, and final tutorial for the Fundamentals series!
We will be teaching you how to package and distribute your game, and show you how to control what actually gets packaged into your installer.
That is a wrap for the UE3 Fundamentals Series!
If you want to stay updated on any videos we make from the UDK Database, just follow the UDK Veteran’s channel on Rumble. We will be posting it there exclusively.
This will be my final contribution to Evil Epic’s new forum board.
Frankly I am sick of them at this point. Short of non-commercial use of UE4 and older Unreal Engines (I honestly care not for that bloated mess that is UE5 anymore, lol), I am moving my skills and services to Godot. That’s where the future of gaming is at.
Godot is a great engine with a terrible community. Best option is to fork it and use it for your own proprietary needs (which is what I have done). Unlike with Unreal Engine’s licensing, Godot Engine’s MIT licensing terms means I don’t have to answer to the engine developers nor pay them any royalties or licensing fees. After what Epic has done, I refuse to give them anymore of my money. That is why with Godot, “Hate the creator, not the creation” is a much easier philosophy to follow.
Unreal Engine is still NOT the ruler. Graphics is the best Fortnite Engine (I refuse to call that trash UE5 anymore) has at the HEAVY expense of optimization (and the crippling reason that prevents me from ever respecting or using a bloated mess like FE regardless of my respect for Epic), but best visuals do not guarantee the best results, let alone realistic results. There are other game engines far more realistic than FE such as Unigine 2. That engine’s entire existence and franchise legacy thrives on realism.
Thanks Nacho for this content treasure!
I always wanted to try and learn UDK but have given up because I couldn’t find good documentation/tutorials around…
I wonder though how it would work if someone wanted to release a game made in UDK now that everything has been discontinued: how would that work licensing-wise?
Just asking out of curiosity, I’m never gonna finish a game let alone publish it.
Non-commercially: Nothing beyond the usual. Go make some free UDK games.
Commercially: You’re probably out of luck now. Epic has ceased selling licenses to customers for commercial use.
Just asking out of curiosity, I’m never gonna finish a game let alone publish it.
You will never know until you try and just soldier through it. No excuses. Focus on the game and you will eventually complete it before you realize it. However do start small when in doubt. No heroics. No “Great Journey” projects. Start with small, short-length, games or tech demos.