A few months ago during Spring Quarter of this year, Epic Games has eradicated the old UDK Forums, destroying along with it our valuable history with the namesake kit, and Unreal Engine 3 (including the remainder of my entire game dev history and upbringing). This means no one will be able to know the great and fantastic things UE3 was capable of for indie game developers, besides perhaps YouTube tutorials that are mostly outdated and hardly useful due to many of the tools necessary for the engine becoming obsolete, unavailable, and/or inaccessible.
Our third video has arrived for UDK RESURRECTION! Our third video has arrived for UDK RESURRECTION! We will be teaching the basics of meshes and materials and how to use them.
Our fourth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of animation, particularly animation sets and animation trees and how to use them.
Our fifth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of level scripting, using Unreal Kismet to setup two switches that will switch a characterās skeletal mesh.
Our sixth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of game scripting, using UnrealScript and Visual Studio Code to script a simple arcade game, using what weāve learned from the previous tutorials to provide the visual data for our player character and our enemy character, as well as create collectibles, script the enemy to patrol an area in the level (via Unreal Kismet) and finally script a lose and win game over sequence using UnrealScript and Kismet respectively.
Our seventh tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of input mapping and how to make a simple game bindable action.
Our eighth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of the user interface, and how to build a main menu widget.
Our tenth tutorial for the UDK Resurrection project, and final tutorial for the Fundamentals series!
We will be teaching you how to package and distribute your game, and show you how to control what actually gets packaged into your installer.
That is a wrap for the UE3 Fundamentals Series!
If you want to stay updated on any videos we make from the UDK Database, just follow the UDK Veteranās channel on Rumble. We will be posting it there exclusively.
This will be my final contribution to Evil Epicās new forum board.
Frankly I am sick of them at this point. Short of non-commercial use of UE4 and older Unreal Engines (I honestly care not for that bloated mess that is UE5 anymore, lol), I am moving my skills and services to Godot. Thatās where the future of gaming is at.
Good luck on your travels dudeā¦ GODOT is definitely a great engine to explore.
But if you need realism UE is still the king, if you can live with all the headaches.
Godot is a great engine with a terrible community. Best option is to fork it and use it for your own proprietary needs (which is what I have done). Unlike with Unreal Engineās licensing, Godot Engineās MIT licensing terms means I donāt have to answer to the engine developers nor pay them any royalties or licensing fees. After what Epic has done, I refuse to give them anymore of my money. That is why with Godot, āHate the creator, not the creationā is a much easier philosophy to follow.
Unreal Engine is still NOT the ruler. Graphics is the best Fortnite Engine (I refuse to call that trash UE5 anymore) has at the HEAVY expense of optimization (and the crippling reason that prevents me from ever respecting or using a bloated mess like FE regardless of my respect for Epic), but best visuals do not guarantee the best results, let alone realistic results. There are other game engines far more realistic than FE such as Unigine 2. That engineās entire existence and franchise legacy thrives on realism.
Hi Nacho, Wow, didnāt expect to read thatā¦ Got any more to say? Have only done small experiments with Godot (v3.x / 4.x). But the Community always felt like a really fun place / optimisticā¦ Upstart-rebel vs corporate-animalā¦ Basically like how the UDK community was once (independent / fun / helpful). But guess things have changed there.
A bit like on hereā¦ It kinda feels pointless / joyless posting on here on most days tbhā¦ Any feedback or expressing views on the direction of the engine, or support for Indies, just gets āsent to trashā instantly it seems. As game engine tech has become visually superior, the fun has also gone. IDK, maybe this is just how all communities go eventually.