A few months ago during Spring Quarter of this year, Epic Games has eradicated the old UDK Forums, destroying along with it our valuable history with the namesake kit, and Unreal Engine 3 (including the remainder of my entire game dev history and upbringing). This means no one will be able to know the great and fantastic things UE3 was capable of for indie game developers, besides perhaps YouTube tutorials that are mostly outdated and hardly useful due to many of the tools necessary for the engine becoming obsolete, unavailable, and/or inaccessible.
Our third video has arrived for UDK RESURRECTION! Our third video has arrived for UDK RESURRECTION! We will be teaching the basics of meshes and materials and how to use them.
Our fourth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of animation, particularly animation sets and animation trees and how to use them.
Our fifth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of level scripting, using Unreal Kismet to setup two switches that will switch a characterās skeletal mesh.
Our sixth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of game scripting, using UnrealScript and Visual Studio Code to script a simple arcade game, using what weāve learned from the previous tutorials to provide the visual data for our player character and our enemy character, as well as create collectibles, script the enemy to patrol an area in the level (via Unreal Kismet) and finally script a lose and win game over sequence using UnrealScript and Kismet respectively.
Our seventh tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of input mapping and how to make a simple game bindable action.
Our eighth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of the user interface, and how to build a main menu widget.
Our tenth tutorial for the UDK Resurrection project, and final tutorial for the Fundamentals series!
We will be teaching you how to package and distribute your game, and show you how to control what actually gets packaged into your installer.
That is a wrap for the UE3 Fundamentals Series!
If you want to stay updated on any videos we make from the UDK Database, just follow the UDK Veteranās channel on Rumble. We will be posting it there exclusively.
This will be my final contribution to Evil Epicās new forum board.
Frankly I am sick of them at this point. Short of non-commercial use of UE4 and older Unreal Engines (I honestly care not for that bloated mess that is Epic Engine, [What those clowns at Evil Epic want to call āUE5ā] anymore, lol), I am moving my skills and services to Godot. Thatās where the future of game development is at.
Godot is a great engine with a terrible community. Best option is to fork it and use it for your own proprietary needs (which is what I have done). Unlike with Unreal Engineās licensing, Godot Engineās MIT licensing terms means I donāt have to answer to the engine developers nor pay them any royalties or licensing fees. After what Epic has done, I refuse to give them anymore of my money. That is why with Godot, āHate the creator, not the creationā is a much easier philosophy to follow.
Unreal Engine is still NOT the ruler. Graphics is the best Epic Engine (I refuse to call that trash āUE5ā anymore) has at the HEAVY expense of optimization (and the crippling reason that prevents me from ever respecting or using a bloated mess like EE regardless of my respect for Epic), but best visuals do not guarantee the best results, let alone realistic results. There are other game engines far more realistic than E2 such as Unigine 2. That engineās entire existence and franchise legacy thrives on realism.
Thanks Nacho for this content treasure!
I always wanted to try and learn UDK but have given up because I couldnāt find good documentation/tutorials aroundā¦
I wonder though how it would work if someone wanted to release a game made in UDK now that everything has been discontinued: how would that work licensing-wise?
Just asking out of curiosity, Iām never gonna finish a game let alone publish it.
Non-commercially: Nothing beyond the usual. Go make some free UDK games.
Commercially: Youāre probably out of luck now. Epic has ceased selling licenses to customers for commercial use.
Just asking out of curiosity, Iām never gonna finish a game let alone publish it.
You will never know until you try and just soldier through it. No excuses. Focus on the game and you will eventually complete it before you realize it. However do start small when in doubt. No heroics. No āGreat Journeyā projects. Start with small, short-length, games or tech demos.