UDK RESURRECTION | Tutorial Project

A few months ago during Spring Quarter of this year, Epic Games has eradicated the old UDK Forums, destroying along with it our valuable history with the namesake kit, and Unreal Engine 3 (including the remainder of my entire game dev history and upbringing). This means no one will be able to know the great and fantastic things UE3 was capable of for indie game developers, besides perhaps YouTube tutorials that are mostly outdated and hardly useful due to many of the tools necessary for the engine becoming obsolete, unavailable, and/or inaccessible.

NĆ©otl Empire and the UDK Veterans are working together to remedy this via the UDK RESURRECTION project, by creating new tutorials for both those familiar with Unreal Engine 3 or Unreal Development Kit during Generation 7 (and early days of Generation 8) of gaming wishing to re-learn or re-master Unreal Engine 3, as well as newcomers wishing to learn how to use the Unreal Development Kit.

In the future, we will also provide alternative solutions to the inaccessible tools to allow for UDK/UE3 development.

All of the videos are available on Rumble.

You can watch the first video here:

Also, feel free to join the UDK Veterans Discord Server for more interactive updates on the RESURRECTION project, and UDK-related content overall.

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Itā€™s interesting.

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I am also from the old UDK Guard, the Veterans of UE3 Game Development and it is very good to see new content being made for UDK Engine!!!

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EDIT: I re-created this video because the original was too long; nearly an hour long. I shortened it.

Our second video has arrived for UDK RESURRECTION! We will be teaching how to make a simple level environment using two methods:

  • Static Meshes via exterior or outdoor level creation.
  • BSPs via interior or indoor level creation.
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Our third video has arrived for UDK RESURRECTION! Our third video has arrived for UDK RESURRECTION! We will be teaching the basics of meshes and materials and how to use them.

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Our fourth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of animation, particularly animation sets and animation trees and how to use them.

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:clap::clap::clap:

Our fifth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of level scripting, using Unreal Kismet to setup two switches that will switch a characterā€™s skeletal mesh.

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Our sixth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of game scripting, using UnrealScript and Visual Studio Code to script a simple arcade game, using what weā€™ve learned from the previous tutorials to provide the visual data for our player character and our enemy character, as well as create collectibles, script the enemy to patrol an area in the level (via Unreal Kismet) and finally script a lose and win game over sequence using UnrealScript and Kismet respectively.

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Our seventh tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of input mapping and how to make a simple game bindable action.

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Our eighth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be teaching the basics of the user interface, and how to build a main menu widget.

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Our nineth tutorial for the UDK Resurrection project, and Fundamentals series!
We will be guiding you on how to polish your game.

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Our tenth tutorial for the UDK Resurrection project, and final tutorial for the Fundamentals series!
We will be teaching you how to package and distribute your game, and show you how to control what actually gets packaged into your installer.


That is a wrap for the UE3 Fundamentals Series!
If you want to stay updated on any videos we make from the UDK Database, just follow the UDK Veteranā€™s channel on Rumble. We will be posting it there exclusively.

Iā€™m honestly fed up with YouTubeā€¦

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Thank you for your work.

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Welcome.

This will be my final contribution to Evil Epicā€™s new forum board.
Frankly I am sick of them at this point. Short of non-commercial use of UE4 and older Unreal Engines (I honestly care not for that bloated mess that is UE5 anymore, lol), I am moving my skills and services to Godot. Thatā€™s where the future of gaming is at.

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Good luck on your travels dudeā€¦ GODOT is definitely a great engine to explore. :+1:
But if you need realism UE is still the king, if you can live with all the headaches. :stuck_out_tongue_winking_eye:

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Godot is a great engine with a terrible community. Best option is to fork it and use it for your own proprietary needs (which is what I have done). Unlike with Unreal Engineā€™s licensing, Godot Engineā€™s MIT licensing terms means I donā€™t have to answer to the engine developers nor pay them any royalties or licensing fees. After what Epic has done, I refuse to give them anymore of my money. That is why with Godot, ā€œHate the creator, not the creationā€ is a much easier philosophy to follow.

Unreal Engine is still NOT the ruler. Graphics is the best Fortnite Engine (I refuse to call that trash UE5 anymore) has at the HEAVY expense of optimization (and the crippling reason that prevents me from ever respecting or using a bloated mess like FE regardless of my respect for Epic), but best visuals do not guarantee the best results, let alone realistic results. There are other game engines far more realistic than FE such as Unigine 2. That engineā€™s entire existence and franchise legacy thrives on realism.

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Hi Nacho, Wow, didnā€™t expect to read thatā€¦ Got any more to say? Have only done small experiments with Godot (v3.x / 4.x). But the Community always felt like a really fun place / optimisticā€¦ Upstart-rebel vs corporate-animalā€¦ Basically like how the UDK community was once (independent / fun / helpful). :wink: But guess things have changed there.

A bit like on hereā€¦ It kinda feels pointless / joyless posting on here on most days tbhā€¦ Any feedback or expressing views on the direction of the engine, or support for Indies, just gets ā€˜sent to trashā€™ instantly it seems. As game engine tech has become visually superior, the fun has also gone. IDK, maybe this is just how all communities go eventually. :stuck_out_tongue_winking_eye:

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I have finally begun work on the Database videos. You can track whenever a new one is uploaded via this playlist:

The main post of this topic has also been updated to reflect this.

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