(According to this question, I am actually allowed to ask UDK related questions here, right?)
I’m trying to add a support for my Nimbus Bluetooth controller, but UDK does not recognize it as a regular controller. I’ve tried to use “AnyKey” for Input Event together with Log in the level’s Kismet to see the gamepad’s button names, but it seems like it’s only possible in UE4. This is the only information I’ve managed to find… No way it’s impossible in UDK…?