(UDK) Is it not possible to just pause a sound? It seems I can't find any functions for doing this anywhere.

So I’d like to be able to pause music when the game is paused (action-music syncing is important in arcade games after all) and it seems like it might not be possible, not even by simulating pause/resume via some kind of setup where you play the sound all over again but skipped to the correct point.

1 Like

Ok, while you can’t pause sounds whenever you want, you can set them to pause when the game is paused, by editing the sound classes from the UDK editor. Just uncheck the bIsUISound checkbox on some sound classes, I had to uncheck it on a bunch of stuff for it to actually pause music when the game is paused.

2 Likes

Does calling Stop() and then Play() on an audio component resume where the sound left off?

1 Like