Can you control whether or not a UDK Game mutes when the game window loses focus? I’m digging around the engine files to see.
There is a function+variable for whether the game pauses or not:
/** Tells whether the game was paused due to lost focus */
var transient bool bLostFocusPaused;
/**
* Pauses or unpauses the game due to main window's focus being lost.
* @param Enable tells whether to enable or disable the pause state
*/
event OnLostFocusPause(bool bEnable)
{
`log("honk honk");
if ( bLostFocusPaused == bEnable )
return;
if ( WorldInfo.NetMode != NM_Client )
{
bLostFocusPaused = bEnable;
PlayerOwner.SetPause(bEnable);
}
}
but the audio still pauses no matter what. Any ideas?