Hello guys!
I am having a very weird problem, from since yesterday. I think it may have to do with my PC. Now UDK crashes each time I right click on content browser. I tried to change to list view, however it works, however whenever I click on content browser, my cpu usage goes to 100% then it freezes.
Here is my log, nothing wrong:
Log: Log file open, 10/08/18 10:11:39
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 8364
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 8 2018 03:06:29
Init: Changelist: 871961
Init: Command line: editor -log
Init: Base directory: D:\AnaIrhabiGame\Binaries\Win32
DevConfig: GConfig::LoadFile associated file: …\UDKGame\Config\UDKCompat.ini
[0000.70] Init: Computer: NIDAL
[0000.70] Init: User: Nidal
[0000.70] Init: CPU Page size=4096, Processors=8
[0000.70] Init: High frequency timer resolution =1.562617 MHz
[0000.70] Init: Memory total: Physical=7.9GB Pagefile=19.8GB Virtual=4.0GB
[0000.70] Log: STEAMWORKS initialized 0
[0000.73] Init: WinSock: I am nidal (192.168.15.4:0)
[0000.73] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.73] Init: Object subsystem initialized
[0016.31] DevDataBase: Failure trying to open connection [Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2] [Atributo na cadeia de ligação inválido]
[0016.31] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
[0016.31] DevDataBase: Failure closing connection [A operação não é permitida se o objecto estiver fechado.]
[0016.36] Log: Shader platform (RHI): PC-D3D-SM3
[0017.56] Log: PhysX GPU Support: DISABLED
[0017.56] Init: Initializing FaceFX…
[0017.56] Init: FaceFX 1.7.4 initialized.
[0021.13] Log: Missing cached shader map for material v_rpg7_lit, compiling.
[0023.23] Log: Missing cached shader map for material v_rpg7, compiling.
[0024.73] Log: Missing cached shader map for material ak47mat, compiling.
[0026.09] Log: Missing cached shader map for material Material_0, compiling.
[0027.23] Log: Missing cached shader map for material v_makarov, compiling.
[0028.73] Init: Finished loading startup packages in 10.93 seconds
[0028.74] Log: 77556 objects as part of root set at end of initial load.
[0028.74] Log: 0 out of 0 bytes used by permanent object pool.
[0028.84] Log: Supported Consoles:
[0028.84] Log: PS3
[0028.84] Log: PC
[0028.84] Log: Xbox360
[0028.84] Log: Initializing Engine…
[0028.95] Log: Encountered missing default brush - spawning new one
[0028.95] Init: UEngine initialized
[0028.95] Log: Primary PhysX scene will be in software.
[0028.95] Log: Creating Primary PhysX Scene.
[0028.96] Init: Transaction tracking system initialized
[0029.79] Log: Missing cached shader map for material palestine_hero_1_color, compiling.
[0031.31] Log: Missing cached shader map for material backpack_frame_color, compiling.
[0032.78] Log: Missing cached shader map for material backpack_color, compiling.
[0034.19] Log: Missing cached shader map for material backpocket_color, compiling.
[0035.50] Log: Missing cached shader map for material marine_v3, compiling.
[0036.90] Log: Missing cached shader map for material eyes, compiling.
[0038.24] Log: Missing cached shader map for material palestine_attachments_color, compiling.
[0039.80] Log: Missing cached shader map for material eye, compiling.
[0041.09] Log: Missing cached shader map for material LEns, compiling.
[0042.44] Log: Missing cached shader map for material marine_a_head, compiling.
[0043.76] Log: Missing cached shader map for material marine_v3_attachments, compiling.
[0045.20] Log: Missing cached shader map for material new_marine_arms, compiling.
[0046.58] Log: Missing cached shader map for material Diff00, compiling.
[0047.99] Init: XAudio2 using ‘Altifalantes (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0048.10] Log: Working around XDK XAudio2 regression: TRUE
[0048.11] Init: XAudio2Device initialized.
[0048.21] Log: WinTab initalized successfully.
[0048.21] Init: Client initialized
[0048.21] Init: Editor engine initialized
[0048.36] Log: Initializing Engine Completed
[0048.36] Log: >>>>>>>>>>>>>> Initial startup: 48.36s <<