in order to Import this size,follow the steps.
inside BaseEngine.ini,in the middle of the commands,you find this"[TextureStreaming]".
one line beneath “MinTextureResidentMipCount=7”.set the value to 14!
some other improvements:
“ROTTEngine.ini (change this to the .ini file of your udk/unreal engine game) ?ROTT?you can skip this line!
OnlyStreamInTextures=True (please note this tweak is also in the systemsettings .ini file for rise of the traid))”
this works for me quiet well!
the second way to do so is,
“the [My] Documents\My Games[your_game]\Config[your_game]Engine.ini file also contains a mirror set of the base properties in the Engine\Config\ folder and should be the copy that is normally modified for your game’s specific settings” https://docs.unrealengine.com/udk/Th…dSettings.html
haven´t tried yet,can´t say.
and the third is "Cinematic Mip-Levels"
**“A texture can have extra high-resolution mip-levels that are only used for a cinematic, not during normal gameplay. The number of cinematic mip-levels is set in the texture properties. To enable these cinematic mip-levels, you must use the Stream-In-Textures Kismet action to enable it for the texture group and force-stream the texture. It can also be enabled by calling UTexture2D::SetForceMipLevelsToBeResident() in C++.” **https://docs.unrealengine.com/udk/Th…Streaming.html
haven´t tried either.