In order to maintain or aim for,a high standard in UDK,
we need a new Anatomie for the Models and a Better Resolution for the textures.
it will also boost your project.either it´s for your game or just for a demo reel.
This section is ONLY for “Triple a Assets”
-High Def. Models,as well “Animated”
-Advanced and,or Awesome Looking “Materials” optional
-Cinematic “Lut” (Look up Table)
-“RD-Textures” and,or “PBR-Textures” in 4-8k*!! the “dpi” should be arround 100-500 *optional,you can assign them to a color profile,like Adobe 1998
-Customized,Great Looking"Particle System" *optional
-“Vehicles” avoid models with multiple Material slots *optional driveable!
-“A Scene” of yours,but with a certain Quality…
///// All this assets,Should be Packaged in a “upk. File”! /////
in order to save time for the artist
(Launching 3dsMax+converting it to FBX 2013+Smooth Groups+Export+Import in UDK).
…but you can also provide a link.
Don´t forget the the name of the source or the artist!!
there might be some others but not to find so easy.there is also a community on deviant art…however.
hope this gave some inpression about the power of UDK and to aim for a great quality,without having huge impact on the computer nor a source code…