Does anyone know how something like this happened?
I’m using UDIMS on my Unreal Engine 5.3.2 project. I only have two uploaded UDIMS (out of eight) with the brick texture only, but not only is this texture appearing on different parts of the building that has the assigned brick texture, but the interior under the arch doesn’t have the brick texture, despite it being there on my TGAs.
This has happened before on my other buildings, but it usually disappears after I finish the UDIMS textures. I’m more worried as to why my interior section of the building is not only missing the texture but has also moved upwards.
All of this was done in Maya Creative by the way.

