UDIMs not loading properly at render

Hey!

I’m working on a cinematic sequence in which I used UDIMs to texture a pretty big asset.

While the textures load properly and look great in the editor viewport, whenever I render through the movie render queue, they look terribly pixelated and fuzzy - as if they were a quarter of their actual resolution.

I’ve included the following image to illustrate my issue - there’s also a problem with how my reflections render out as you can see on the water, so while that’s an entire other issue, feel free to suggest anything that might help with that as well!

As always, thank you so much for your help.

This could be a resource here:

Thanks! That’s a great ressource.

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