Let’s say I have a cube with UDIMs. I need for each side of the cube (for each of the UDIM tile) to tile across the respective face differently, except for one face where texture should remain as-is.
Is it possible? How can I set up cube’s material to allow individual faces to have its own UV tiling ?
Basically something like this, but in UE4 with UDIMs using seamless texture atlas and modulo to tile off a atlas sheet - YouTube