Any UDIM experts care to comment on performance?
UDIMs are used all the time in post vfx workflows to enable high quality textures.
But in realtime is there a tradeoff in terms of performance?
Is it the number of UDIM tiles or the combined texture size ie 2 vs 4 or 8k that is more of an issue?
Appreciate any feedback!
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Found this while searching for information on UDIMs. I would be curious on this as well if someone has a thought.