So my issue is that when I’m exporting my object (fbx or obj or gtf, doesn’t matter), the texture just refuses to show right after I assign it to the material. UVs are right (udims, 2 sets), the texture is right, everything looks good within Substance Painter, but nothing looks right in UE 5.5.4. Thing is, textures look right if I export the mesh in substance painter, but it doesn’t import as one object but every element separately, and that’s a bit of a bother. Can anyone help me with this?
az2024.fbx (462.1 KB)