I hit model export and I do get UDIM textures 1001-1007 but then when I open the model in Maya, all the UV shells are stacked in 1001 in a huge mess. What I am I doing wrong???
Did you find any solution? I am running into the same problem now.
Tried exporting in UDIM format as in uv1_uv2 format, but unfortunately no luck.
RC does not support UDIM, instead it uses multiple textures fit in a classic single UV space.
Thnx for your reply Erik.
Do you have any documentation about this? Would love to know how to set this up in different software packages.
Not that I would know dear Tommy,
although I have used many other softwares with the outputs of RC and had no issues loading a single model with more “albedo” or “diffuse” textures linked to it. You just threat it as a model with single texture and UV but import more of them instead. If your software does not support multi texture assignment, then I recommend you to enable the option for exporting these as a single large texture instead.
Hmmn yeah ofcourse i guess this is pretty easy to setup in maya or 3Ds max or any other 3d package. But i guess it wont work for lets say a substance painter or mari? To be honest i find it really weird that there is an export option called UDIM, which isent UDIM. Thats a bit confusing right?
Well it quite is, but there may be some solutions for importing and exporting such data to work as udims do. Although, it more or less is as I have explained for now.