UDIM Texture Flickering in MRQ renders HELP

My udim textures are flickering from low to mid to high res and then randomly in renders. Feel like I’ve tried everything, is there anything I could have missed???

1 Like

Can you provide screenshot?

1 Like

Here’s a screencap of the issue, here the normal map is popping from high to low, this is rendered in mrq. Streaming on/off, mipmaps on/off, etc, tried it all and doesn’t seem to make any difference, this issue persists. Card is A4500.

Potentially fixed this issue by switching out all exr textures for png.

Same issue, I have the udim textures as jpgs though

1 Like

Hi, did you switch textures to png? It did work for me.

I have tried but when I import them UE crashes lol. Maybe because the tiles are 8k each and I have 25 of them

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.