My udim textures are flickering from low to mid to high res and then randomly in renders. Feel like I’ve tried everything, is there anything I could have missed???
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Can you provide screenshot?
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Here’s a screencap of the issue, here the normal map is popping from high to low, this is rendered in mrq. Streaming on/off, mipmaps on/off, etc, tried it all and doesn’t seem to make any difference, this issue persists. Card is A4500.
Potentially fixed this issue by switching out all exr textures for png.
Same issue, I have the udim textures as jpgs though
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Hi, did you switch textures to png? It did work for me.
I have tried but when I import them UE crashes lol. Maybe because the tiles are 8k each and I have 25 of them
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