Hey all,
I’m trying to set up a dynamic calling for UDatatables. My system setup is the following: there is user input which determines a set of profiles. Depending on the profile output, the player will load a UDataTable (Final Directory is selected on runtime).
I want to load the UDataTable outside the Constructor. I know that the Constructor method is:
const TCHAR* TempChar = *DataTableReference;
static ConstructorHelpers::FObjectFinder<UDataTable> temp(TempChar);
UDataTable* DataTable = temp.Object;
FString Context; //
if (DataTable != nullptr)
{
TArray<FName> Names = DataTable->GetRowNames();
for (int X = 0; X < Names.Num(); X++)
{
//Do something. Find Row Function -> * (DataTable->FindRow<FStructure> (Names[X], Context, true))
}
}
Based on Googling, I found that one can load things with UObjectLibrary
However, I don’t seem to understand how to do it this way.
I also looked into this one:
But don’t know how to transform the FString to the structure that I’m after.
I dove into trying to understand it this way too:
but nothing is working so far.
How does one approach this? Thank you in advance.