HEy, it’s me again ^^
So I just had an error that pointed out that most, if not all functionality of the UDataTable class is editor only. soooo… that sucks big time. I have a neat lil function that cracks up my table and formats it in a data structure I can actually use in the game.
My point of interest is the TArray<TArray<FString>> TableRaw = MyUDataTable->GetTableData(); section of the code.
Is there any other way to get the raw table to format it the way I want? Am I missing some obvious stuff?
The blueprint node “GetDataTableRow” is suboptimal for my purposes, cuz it would end up in BP Spaghetti plus I don’t want the overhead.
PS: There is no indication in the documentation that it’s editor only, btw. makes me wonder what else is O.o