I have jumped from 4.19 to 4.26 and I am running into this annoying problem. When I import a mesh with collisions I get the message in the image. So only a single collision works for me. Currently I have to import in 4.19 and migrate the meshes to my project in 4.26 to avoid this problem. But it takes me a long time to work like this. Any solution?
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Not sure if you still have this issue with 4.26, but the solution is to name the UCX meshes like this:
UCX_SM_BF_BroadleafG_LOD0_1
UCX_SM_BF_BroadleafG_LOD0_2
UCX_SM_BF_BroadleafG_LOD0_3
ā¦
Before UE4 always needed to have the same name for all the UCX meshes, now they need to have a unique name.
So just add the _# at the end of your UCX meshes should solve the problem.
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