Hi, I’m trying to get UCX Collision to work on a mesh and I’d like the top of it to be more or less identical to the mesh. The problem is that when I duplicate the mesh in Maya and set it to UCX, it doesn’t import to Unreal (using UE 4.13 preview 3) properly–it doesn’t show any collision. However, if I create a custom simple collision in Maya, it imports and collides just fine.
Just to clarify, this does not work:
And this does work:
I’ve tried triangulating the simple mesh as well and it still works perfectly fine (to rule out quads vs tris as the issue). Is there some kind of best practice that I’m missing?