UCX collision is working but not completely visible

UCX files imported from blender

Why are there so many convex elements? 1 to 3 is usually enough. Do you really have 22 UCX entries in your Blender file?

Those X’s are usually a sign that there’s overlapping polygons. Even if they were split that way, it’s a waste for collision geometry. I’d re-export from Blender. Use FBX 2028 or something and hit the re-import button.

Well. Yes i have 22 UCX. I split this mesh to faces. I couldnt find optimal way to make collision for this mesh. Its a room and I need nearly same collision as mesh but without using complex collision

Instead of planes i used cubes and now it works fine

Oh, it’s a room? That’s important information. So you have a hollow object? Yeah, regular collision doesn’t work with that so what you did is probably the way to go though I’ve never tried it myself. A problem you’ll get with thin collisions like this is that actors can go through them rather easily in one frame if they go fast enough. So you’ll have to enable CCD on those actors that can be inside or place thicker blocking volumes on each wall as long as it doesn’t intersect other rooms or whatnot.