Hello,
I am building a level in blender. I’d like to use custom colliders that I can create in blender and have them show up in unreal.
I am following the UCX_[name]_[number] convention and it is working. But for some reason, my colliders are not positioned the same as they are in blender.
In blender, my colliders are the green z-fighting objects here:
In unreal, they all seem to be positioned to the same center point:
I’ve tried changing the UCX objects’ parenting in blender, but nothing seems to change where they end up in unreal whenever I re-import the .fbx file.
Any help would be greatly appreciated!