UCX Colliders Not Positioned Correctly

Hello,

I am building a level in blender. I’d like to use custom colliders that I can create in blender and have them show up in unreal.

I am following the UCX_[name]_[number] convention and it is working. But for some reason, my colliders are not positioned the same as they are in blender.

In blender, my colliders are the green z-fighting objects here:

In unreal, they all seem to be positioned to the same center point:

I’ve tried changing the UCX objects’ parenting in blender, but nothing seems to change where they end up in unreal whenever I re-import the .fbx file.

Any help would be greatly appreciated!

Needed to select my collider objects in blender and hit ctrl an and Apply transforms. And make sure each objects origin was the world origin

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