UCrowdFollowingComponent not work

I make RTS wheeled unit with AI.
I’m use PID controller for compute acceleration and sterring and in RequestDirectMove I change acceleration and steering.

When I make my new AI controller with UCrowdFollowingComponent,

AAIUnitController::AAIUnitController(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer.SetDefaultSubobjectClass<UCrowdFollowingComponent>(TEXT("PathFollowingComponent")))
{
    bStartAILogicOnPossess = 1;
}

then RequestDirectMove not work - its parameters always zero vector.

How do I control my unit now?