I opened my UE5 Early Access project in UE5 proper, and now I’m getting some weird LogChaos Degenerate Triangle errors.
What’s really weird is that I’m also getting exceptions, but they’re not causing the editor to crash. The exceptions are related to Chaos as well.
So I ended up disabling Chaos altogether. But now I’m getting different kinds of errors.
In particular it looks like it’s trying to invalidate some data. It’s crashing on:
const bool bNeedsTethers = EnumHasAllFlags((EClothingCachedDataFlagsCommon)Flags, EClothingCachedDataFlagsCommon::Tethers) && AnyOfClothConfigs([](UClothConfigBase& Config) { return Config.NeedsTethers(); });
Anyone know what to do here? I’d really prefer not to download from source and modify this code. I’ve deleted Intermediate, Saved and the other built folders, so technically it looks like the problem is happening as a result of an asset of mine.
Interestingly, enabling only the chaos cloth plugin stops this problem from happening. Not sure why this specific configuration is causing the least amount of errors in my project.
I’m getting all kinds of errors with chaos enabled. I don’t know why my UE5 EA project had it (I’m kicking myself for even enabling it before moving over). Turning off Chaos Cloth now makes this crash though, which is driving me insane. I can’t even start the project because an actor in my default map has some kind of physics that needs to be invalidated. Please help.
LoginId:5304bef34943ca72e6bbaaaa24e62b19
EpicAccountId:39b0b89c0d464df3a405b53d04335104
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_ClothingSystemRuntimeCommon!UClothingAssetCommon::AnyOfClothConfigs<<lambda_b98a8bfb63dbd8edaa8dd2626a09359e> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\ClothingSystemRuntimeCommon\Public\ClothingAsset.h:334]
UnrealEditor_ClothingSystemRuntimeCommon!UClothingAssetCommon::InvalidateFlaggedCachedData() [D:\build\++UE5\Sync\Engine\Source\Runtime\ClothingSystemRuntimeCommon\Private\ClothingAsset.cpp:1477]
UnrealEditor_ClothingSystemRuntimeCommon!UClothingAssetCommon::PostLoad() [D:\build\++UE5\Sync\Engine\Source\Runtime\ClothingSystemRuntimeCommon\Private\ClothingAsset.cpp:1303]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103]
UnrealEditor_CoreUObject!EndLoad() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1701]
UnrealEditor_CoreUObject!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1366]
UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2694]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6232]
UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5722]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2761]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4336]
UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359]
UnrealEditor_UnrealEd!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:134]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:159]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll