UCineCameraComponent accesses editor debug objects in shipping

This is an Android shipping build with everything I can stripped out. The component referenced is using constructor helpers to find editor only objects.

static ConstructorHelpers::FObjectFinder<UStaticMesh> PlaneMesh(TEXT("/Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane"));
FocusPlaneVisualizationMesh = PlaneMesh.Object;

static ConstructorHelpers::FObjectFinder<UMaterial> PlaneMat(TEXT("/Engine/EngineDebugMaterials/M_SimpleTranslucent.M_SimpleTranslucent"));
FocusPlaneVisualizationMaterial = PlaneMat.Object;

Not sure if this is in 4.21 as my project can’t launch (other bug submitted, I’m at a loss so far) so I reverted to 4.20.


We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



Are we having the same problem?