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UCharacterMovementComponent Extension for prone movement and animation pauses

Hey guys, for my project I wanted to enable prone movement for my characters. I decided to extend the UCharacterMovementComponent.

It still needs some work doing to it. The prone function is pretty much doing exactly the same thing as the crouch function.

I’ve written it in a way that it doesn’t use any other custom classes, so it should be fairly easy to add to your existing project and start using straight away.

The class has notes about the functions, but I’ll add some documentation for it. It’s fairly obvious what the functions do though! Feel free to edit the code to improve it!!

Thanks I will check this tomorrow and will try to implement it.