Imagine I have a mesh that has 5 UBX boxes imported with the mesh from maya as collision. Now, If I convert that really simple collision into UCX via the static mesh editor, How much more expensive is that collision going to be come runtime? (Bearing in mind it’s simply 5 cubes)
I’m thinking of doing this to quite a lot of meshes to allow me to scale them and mirror them correctly. Is it going to cause any major problems? is it lots more expensive than using box collision?
any help would be greatly appreciated.