I’m trying to build UE4 from source, the release version on:
- Ubuntu 18.04 LTR (lxde (lubuntu))
- gcc-6 and gcc-7 (same error on both tries)
- AMD A6-6400K APU
- GeForce GTX 1080
- 8 GB ram
- cuda 9.1
The build took a lot of time (hours) until failing. I’ve tried it the last few days about 4 or 5 times already, both on ubuntu 16.04 LTR and on 18.04. About two years ago, it built successfully and ran flawless from first try, but i had a different hardware setup.
the error is:
…
ERROR: UBT ERROR: Failed to produce item: /home/feral/unrealEngine4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-MovieSceneCaptureDialog.so
(see …/Programs/UnrealBuildTool/Log.txt for full exception trace)
Total build time: 12834.43 seconds (Local executor: 0.00 seconds)
Makefile:188: recipe for target ‘UE4Editor’ failed
make: *** [UE4Editor] Error 5
the log is:
…
ActionThread.ThreadFunc: [1579/1592] Link (ld) libUE4Editor-BlankPlugin.so
ActionThread.ThreadFunc: [1580/1592] Link (ld) libUE4Editor-PythonScriptPluginPreload.so
ActionThread.ThreadFunc: [1581/1592] Link (ld) libUE4Editor-UE4Game.so
ActionThread.ThreadFunc: [1582/1592] Link (ld) libUE4Editor-XGEController.so
ActionThread.ThreadFunc: [1583/1592] Link (ld) libUE4Editor-IPC.so
ActionThread.ThreadFunc: [1584/1592] Link (ld) libUE4Editor-Advertising.so
ExceptionUtils.m__1: ==============================================================================
ExceptionUtils.m__0: ERROR: UBT ERROR: Failed to produce item: /home/feral/unrealEngine4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-MovieSceneCaptureDialog.so
ExceptionUtils.m__0: (see …/Programs/UnrealBuildTool/Log.txt for full exception trace)
ExceptionUtils.m__1:
ExceptionUtils.m__1: BuildException: UBT ERROR: Failed to produce item: /home/feral/unrealEngine4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-MovieSceneCaptureDialog.so
ExceptionUtils.m__1: at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, Boolean bIsRemoteCompile, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in :0
ExceptionUtils.m__1: at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in :0
ExceptionUtils.m__1: ==============================================================================
UnrealBuildTool.RunUBT: Total build time: 12834.43 seconds (Local executor: 0.00 seconds)
(END)
What may be the issue? thanks
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