Hello i’m new to unreal i want to use it whit houdini but a this point i cant install on unbutu 20.04 .
When a follow the doc i have a error message. I make you a vidéo for the last step when i have my problem
there is my console
bgood@ryzenworkstation:~/Documents/UnrealEngine-release$ make
bash "/home/bgood/Documents/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping
Fixing inconsistent case in filenames.
Setting up Mono
Building CrashReportClient...
Using 'git status' to determine working set for adaptive non-unity build (/home/bgood/Documents/UnrealEngine-release).
Creating makefile for CrashReportClient (no existing makefile)
Creating makefile for UnrealHeaderTool (no existing makefile)
------- Build details --------
Using toolchain located at '/home/bgood/Documents/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/bgood/Documents/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '9.0.1' (string), 9 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/bgood/Documents/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
------------------------------
Performing 37 actions (64 in parallel)
[6/37] Compile Module.UnrealHeaderTool.cpp
[1/37] Compile PCH.Core.h
[2/37] Compile PCH.CoreUObject.h
[3/37] Compile BuildSettings.cpp
[5/37] Compile SharedPCH.Core.ShadowErrors.h
[4/37] Compile Module.TraceLog.cpp
[7/37] Link (lld) libUnrealHeaderTool-BuildSettings.so
ld.lld: error: cannot open output file /home/bgood/Documents/UnrealEngine-release/Engine/Binaries/Linux/libUnrealHeaderTool-BuildSettings.so: Permission denied
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
[8/37] Compile Module.Core.1_of_13.cpp
[9/37] Compile Module.Core.2_of_13.cpp
[10/37] Compile Module.Core.3_of_13.cpp
[11/37] Compile Module.Core.4_of_13.cpp
[12/37] Compile Module.Core.10_of_13.cpp
[13/37] Compile Module.Core.6_of_13.cpp
[14/37] Compile Module.Core.8_of_13.cpp
[15/37] Compile Module.Core.5_of_13.cpp
[16/37] Compile Module.Core.9_of_13.cpp
[17/37] Compile Module.Core.11_of_13.cpp
[18/37] Compile Module.Core.13_of_13.cpp
[19/37] Compile Module.Core.12_of_13.cpp
[20/37] Compile Module.Core.7_of_13.cpp
[21/37] Compile Module.Json.cpp
[22/37] Compile Module.Projects.cpp
[23/37] Compile Module.CoreUObject.7_of_8.cpp
[24/37] Compile Module.CoreUObject.5_of_8.cpp
[25/37] Compile Module.CoreUObject.4_of_8.cpp
[26/37] Compile Module.CoreUObject.3_of_8.cpp
[27/37] Compile Module.CoreUObject.2_of_8.cpp
[28/37] Compile Module.CoreUObject.1_of_8.cpp
[29/37] Compile Module.CoreUObject.8_of_8.cpp
[30/37] Compile Module.CoreUObject.6_of_8.cpp
[31/37] Link (lld) libUnrealHeaderTool-TraceLog.so
ld.lld: error: cannot open output file /home/bgood/Documents/UnrealEngine-release/Engine/Binaries/Linux/libUnrealHeaderTool-TraceLog.so: Permission denied
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [Makefile:307 : CrashReportClient-Linux-Shipping] Erreur 6
bgood@ryzenworkstation:~/Documents/UnrealEngine-release$